![]() ![]() After the reaction, simply change the hero graphic back to your default. Characters (img/characters) Images shown for the characters on the map. If this isn't for a cutscene (or you don't want to bother with the previously listed "hide hero" method"), make sure all of the reaction graphics (I assume it's in the style of Final Fantasy VI where it's a single frame) are on the default stance portion of the hero walk pattern so that it's as simple as changing the direction the hero is facing to apply the reaction frame. Driftwood Gaming 20.6K subscribers Subscribe 7K views 6 years ago Alpha ABS Tutorials (MV) Hello everyone, in this video tutorial Ill show you a way to re-skin your sprites so you can quickly make. Neglecting to use Set Graphic as this event's movement style will result in it returning to the default stance which will interfere with the reaction event if it's on either side of the movement cycle. For example, if you take a spritesheet compatible with RPG Maker (as above). Using this method, you'll also want to set the movement of this event to Set Graphic if the graphic used is on either side of the movement cycle instead of the default stance and set the Hero Sprite Transparency command to change the hero to transparent (invisible). Place the image in src/modules/main/client/characters/assets Then create. ![]() If this is for a cutscene, just make an event that uses the same graphics as the hero and use switches and pages for the specific reaction frame that you want to display, and set this event to where the hero would be standing.
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